Dividing free and paid features in “freemium” products

One of the most difficult decisions to make when developing a “freemium” product is how to divide the product between free and paid features.

Assume you’ve come up with the “ultimate” product – the complete set of product features including both free and paid versions. Given this, many people think they need to make the following trade off:

1) more features in free version –> more users
2) fewer features in free version –> higher conversion rate from free to paid

So for example, if your consumer storage software gives away tons of free storage, the assumption is you will get more users but a lower conversion rate, as compared to a competitive product that gives away less free storage.

Actually this not the whole story, because tilting toward #2 – more features in the paid version – opens up new marketing channels that can actually get you more users. If you have a compelling paid product that isn’t undermined by a nearly as compelling free product, you can potentially profitably market through affiliate networks, SEM, display ads, bizdev partnerships and so forth. Lots of websites that reach large user bases are only interested in promoting paid products. For example, from my experience, OEMs (PC makers like Dell & HP) are only interested in offering security software that they can charge for in order to generate additional revenue.

In terms of the user experience, it is often very difficult to draw the line. In the old shareware days, software would nag you with popups or expire after a certain number of days. I don’t like either of these approaches. Nagging is obviously just annoying. And expiration schemes end up tossing out users who are potential future customers. Why not keep them around and preserve future opportunities to offer them something they find useful enough to buy?

The ideal division allows the free product to be an independently useful, non-annoying, non-expiring standalone product, while still leaving room for the paid version to offer sufficient additional value that some acceptable percentage of your users will upgrade.

Some products are fortunate enough to have a natural division point. For example, in security software, “remedial” products like anti-virus and anti-spyware often give away a free scan, and charge for clean up if your PC is infected.  What’s nice about this division is that the free product has non-annoying, genuine standalone value, and if you actually do have an infection the upgrade is extremely compelling. (The bad news is that this division encouraged companies to hype the risks of innocuous things like browser cookies).

Preventive security products are trickier to divide than remedial security products. Preventive security products include firewalls like ZoneAlarm and my prior startup, SiteAdvisor (and now SiteAdvisor competitors like Norton’s SafeWeb and Trend Micro’s TrendProtect). The problem with preventative security products is that the only features you can remove end up opening up a vulnerability, which just feels like a huge disservice to the user.

Skype figured out a nice division point: free for Skype-to-Skype calls, pay for calls to regular phones. It’s not clear how sustainable this is as the cost of long distance drops to zero and the distinction between software phones and “regular” phones goes away.

Online storage products usually divide things by the amount of storage. The nice thing about this is 1) you can test a bunch of different prices/storage levels, 2) you get to have a free version plus multiple tiers of paid, which means your pricing can more granularly track customers’ willingness-to-pay. The goal of all revenue maximizing pricing structures is to minimize what economists call “consumer surplus.” Since you can’t gaze into the mind of the user to see what she is willing to pay, and attempts at explicit price discrimination are usually met with outrage, you have to look for proxies for willingness-to-pay. With stock quotes, professionals can’t wait 15 minutes. With books, avid readers don’t want to wait for the paperback version. With databases, wealthier companies have more servers. And with online storage, professionals and hardcore consumers are generally more likely to need more storage space.

The New York Times’ TimesSelect was one of the more interesting attempts at the freemium model. It was free to read the regular news but you had to pay for the op-eds. Personally I usually read one or two of their op-eds every day, but part of the attraction is that I know my friends do and someone will say “Did you read the Krugman piece today?” and then we might chat about it. So in a way op-ed’s have network effects. Putting them behind a paywall doesn’t just reduce their readership, it reduces their influence – the very influence that compels people to read them in the first place.

A final thought:  when in doubt, err on the side of putting more features on the paid side of the divide.   It’s easy to add features to the free side;  however, removing features from the free side is a recipe for trouble.

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  • Finding value for money in paid versions of desktop software has become rarity these days because almost everything has open-source alternatives. First CuteFTP paid was the only good quality ftp client out there, now you have free open source Filezilla and others. May be a model of 'donateware' would work - I have seen CCleaner stay in business for some 3 years now, supported entirely by donationware. The other idea is allowing the user to micro-pay the entire purchase price of a piece of desktop software over an extended period of time rather than making an upfront payment. Another idea would be to just do everything possible to attain maximum number of users (userbase) so you can just sell the company and move on and let the buyer figure out how to monetize. Only a big userbase would motivate the purchase decision of buyer in such cases.
  • Great post, I wanted to mention a related suggestion from Timothy Chang of Norwest Venture Partners, which he made at the Casual Connect gaming conference this year--that is to require free users to do some activities that add value to your site in other ways, e.g., referring the site or content to friends, retweeting links, adding comments or ratings, etc. This can be a painless way for users to contribute value without paying cash.
  • Good ideas.
  • Excellent post Chris but your post does focus inwardly rather than from the perspective of the user, especially for web service/apps.

    You hinted at it with Box.net: The deeper a user becomes ingrained in the product their propensity to pay goes way up. I believe Evernote is another great example (see the recent NY Times article).

    So the more important focus shouldn't be on delineating the feature set but rather getting the user to see and accrue value in your service and before long it's too late to go back.

    The crack dealer gives away the same crack in the first free hit and doesn't just give away bad crack and sell good crack.
  • I dunno. Great products keep you because you love them, not because you are stuck.
  • In the context of media, there is an additional advantage to the paid model, I have an example of the free vs paid content, and one caveat.

    Agree that the paid model offers additional marketing tools - like affiliates. Also, having a successful paid model offers proof that your user experience and your marketing are effective, creating sponsor demand. May also generate premium from sponsor. Then the sponsor is paying not just for exposure but also for your expertise to develop an experience worth paying for and to market it. Not such a new phenomenon. Back in the day, it was typical to pay more for paid vs. unpaid circulation for a print publication. Additional magazines with high "time spent" and high involvement were more likely to generate higher response rates if the offer is relevant.

    Regarding free vs. paid content (and I think the media properties with the most value will have infinite #'s of paid elements) . . . Free content should be an appetizer that makes the prospect hungry for more. It should be freely distributed all over the place (could be sponsored, sharing the revenue with the host sites), with a link back to a landing page to convert the curious to a paid, no obligation "snack." The snack should be designed to establish credibility and the "can't miss" nature of content and community conversation. Once the snack is consumed, offer a paid subscription for real time updates anywhere. Folks who engage regularly should be invited to be members at a higher price. Once a member, there are special VIP offers, including tickets to live events, higher priced tickets for exclusive pre-event meeting with event talent, merchandise. Quality audience participation should be rewarded with credits towards premium content, events, merchandise, etc.

    The caveat - for any of this to happen need a currency for the internet marketplace, as, for example, second life, and many kids social networks. But it needs to be universal. See post "Opportunity is Knocking" here: http://bit.ly/ba6rX

    Katherine Warman Kern
    @comradity
    www.comradity.com
  • Interesting, but quite generic posts. I would really look forward to seeing some hard data on this; I understand that this may be challenging to come by, though.
    For my last project we went completely free and it was a disaster, only affiliate-earnings as way to at least recoup the cost left.
    My next project completely goes the other way: Charge all the users with a real value-add right from the beginning (give them a gift to hook them up though). I am very curious if this works out
  • Most of the data is proprietary. I am basing my high level views on lots of data I've seen but unfortunately it's not my place to disclose that data.
  • I like the theory of your final thought Chris, but shouldn't pay for features be so outstanding that you know people would pay for them? If you're going to debate between free and paid for, make it free and think of more advanced features that you know people would pay for.
  • Yeah, that's the ideal. But with some products, in practice, it's hard to have both a great free product and a really compelling reason to upgrade.
  • A similar idea to freemiums that very few websites use is a trick from the supermarkets: using loss leaders.
    They sell milk at a loss to get people in their stores and buy other products - that are not directly related to milk.

    So if you can't find a clear line between the paid and the free versions - making the paid version do something useful but slightly unrelated to the free version would work too.
  • With digital goods there is rarely a marginal loss, but given the R+D you put giving away a free product seems a little like a loss leader, no?
  • Spotify is an interesting recent data point for the "shareware version which annoys you with ads" model. The paid version offers nothing that the free version doesn't (this may change ad people start to hack on spotify apps - using third party applications with spotify requires you to be a paid user - but there's nothing serious in that space yet), but the paid version will randomly insert ads into your playlist (with various restrictions to stop you skipping them).

    It seems to work remarkably well. In my case at least it only took a few days for the ads to annoy me so much relative to the quality of service otherwise that I paid for it.
  • Yeah, Pandora is doing that now too and I admit it might work on me. These guys might be an exception since they are just such great services and ads are tolerable but if you listen to it a lot worth getting rid of.
  • chandikajay
    We are now testing a variation of the freemium model with a 'name your price' subscription service at Creately.com. It's technically risky to let someone pay any price they want,but since launching it 2 days ago, we've been pleasantly surprised :)

    The thought process behind it is at http://creately.com/blog/creately/beta-over-cre...
  • That's an interesting and bold strategy. Hopefully your users will pony up...
  • The real trick is to find the equivalent of the Saturday-night stayover.

    Airlines charge a lot more for travel that doesn't include a Saturday-night stay. Why? Business travelers, who are more price insensitive, hate to be away from home on weekends.

    This qualitative difference is much easier to leverage than a simple quantitative difference like price.

    At PBworks, one of our "Saturday-night stayovers" is granular access control. Consumers don't need to keep certain parts of their wikis/workspaces hidden from others, but businesses definitely do.
  • Yeah, that's a time tested way divide in software. Give away single user stuff but charge for management tools, security, access, etc - the stuff businesses always need but single users don't.
  • The bottom line is, don't be evil to your freemium users -- don't cheat them, don't harass them, don't completely ignore their complaints and suggestions. Engage them functionally, or better, engage them emotionally, or even better, engage them emotionally with their peer users, then on top of the added functionality/convenience/support, offer a load of eye candy to the paid user and make it so easy to brag about to their group members with just one button click.
  • Completely agree that charging for something provides different partnership opportunities. With my company, Postling, we charge $9/month for our product. In some ways, our functionality overlaps with free services like Ping.fm and Posterous, however large corporations with access to hundreds of thousands of customers have come to us about partnership opportunities precisely because we are not free. After all, you can't take a commission on free. :)
  • Yeah, I think this point is often overlooked amongst the "let's grow by being free and having it spread virally" crowd.

    Look at LogMeIn and GoToMyPc - very successful companies that are basically just paid versions of VNC/screen sharing built into modern OSs.
  • I blogged a while back on a model where you don't have to kill yourself deciding what's free and what's not.

    Here's the link: http://lmframework.com/blog/2009/06/freemium

    Make of it what you will.
  • damn, I just wrote a long reply to you and then hit cancel and lost it! Oh well... abbreviated version below...

    The problem with micro-billing , at least from my own personal experience, is it has such a large cognitive overhead on users. Think of AOL back before it was all you can eat. People would jump on and off the get their email. Making the internet all you can eat created massive value overall (even if AOL itself didn't capture that value).
  • Thanks for taking the time to look it over.

    I don't see an issue with what you call cognitive overheard. People don't really think about the cost of an SMS before sending it, as long as the unit cost is very small. Clay Shirky has pointed out similar issues, where the user is forced into an endless stream of tiny decisions.

    There is only one usage decision and corresponding dialog box for each service in the model. Think of it as an all-you-can-eat subscription where you get an (upto 100%) rebate for not using the service.
  • With my next startup I'm actually looking at flipping this model.

    Give away the advanced version and charge for the simple version.

    There are a just few examples of this "flipped" freemium model out there, at least that I can come up with.

    Thanks for the great posts.
  • Along similar lines, Chris Anderson gave away the unabridged audiobook of 'Free', but charged for the abridged version on the basis that busy people would be willing to pay just to have the key insights.

    Personally, I think it's an odd approach. But perhaps that's just me.
  • Huh, very interesting. Would love to hear more.
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