<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: The new economy</title>
	<atom:link href="http://cdixon.org/2009/09/28/the-new-economy/feed/" rel="self" type="application/rss+xml" />
	<link>http://cdixon.org/2009/09/28/the-new-economy/</link>
	<description></description>
	<lastBuildDate>Fri, 12 Mar 2010 09:59:22 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.1</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: SlideShare gets into the lead gen, PPC business &#187; Troy Cornejo</title>
		<link>http://cdixon.org/2009/09/28/the-new-economy/comment-page-1/#comment-5850</link>
		<dc:creator>SlideShare gets into the lead gen, PPC business &#187; Troy Cornejo</dc:creator>
		<pubDate>Fri, 08 Jan 2010 06:05:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.cdixon.org/?p=1220#comment-5850</guid>
		<description>[...] where the users are. More companies are building robust presences on Facebook, for instance, and they&#8217;re using Facebook&#8217;s self-serve ad platform to drive traffic to their Facebook pages and applications [...]</description>
		<content:encoded><![CDATA[<p>[...] where the users are. More companies are building robust presences on Facebook, for instance, and they&#8217;re using Facebook&#8217;s self-serve ad platform to drive traffic to their Facebook pages and applications [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mark Essel</title>
		<link>http://cdixon.org/2009/09/28/the-new-economy/comment-page-1/#comment-5746</link>
		<dc:creator>Mark Essel</dc:creator>
		<pubDate>Mon, 30 Nov 2009 00:06:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.cdixon.org/?p=1220#comment-5746</guid>
		<description>There&#039;s certainly value in entertainment. If buying virtual goods equates to virtual empowerment I can see the mixed feelings on selling a charlatans miracle elixir.&lt;br&gt;&lt;br&gt;But if the experiences a person has are real in a virtual environment or game, isn&#039;t that the definition of personal value. &lt;br&gt;&lt;br&gt;I&#039;d like to see the sheister promotions cleaned up, and transparent revenue streams evolve in social games.&lt;br&gt;&lt;br&gt;Fourth popular post, 7/10 Chris. It&#039;s a big deal looking at the new economy but I think this topic is better served by thr depth and care of Kevin Kelly&#039;s new economy. If you haven&#039;t read it, I highly recommend it. I&#039;m only a couple dozen pages in but I&#039;m a regular reader of Kevin&#039;s work. He probes deeper into the shift of value in our exports globally and what that could mean for our future commerce and business structures.</description>
		<content:encoded><![CDATA[<p>There&#39;s certainly value in entertainment. If buying virtual goods equates to virtual empowerment I can see the mixed feelings on selling a charlatans miracle elixir.</p>
<p>But if the experiences a person has are real in a virtual environment or game, isn&#39;t that the definition of personal value. </p>
<p>I&#39;d like to see the sheister promotions cleaned up, and transparent revenue streams evolve in social games.</p>
<p>Fourth popular post, 7/10 Chris. It&#39;s a big deal looking at the new economy but I think this topic is better served by thr depth and care of Kevin Kelly&#39;s new economy. If you haven&#39;t read it, I highly recommend it. I&#39;m only a couple dozen pages in but I&#39;m a regular reader of Kevin&#39;s work. He probes deeper into the shift of value in our exports globally and what that could mean for our future commerce and business structures.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mark Essel</title>
		<link>http://cdixon.org/2009/09/28/the-new-economy/comment-page-1/#comment-4876</link>
		<dc:creator>Mark Essel</dc:creator>
		<pubDate>Sun, 29 Nov 2009 16:06:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.cdixon.org/?p=1220#comment-4876</guid>
		<description>There&#039;s certainly value in entertainment. If buying virtual goods equates to virtual empowerment I can see the mixed feelings on selling a charlatans miracle elixir.&lt;br&gt;&lt;br&gt;But if the experiences a person has are real in a virtual environment or game, isn&#039;t that the definition of personal value. &lt;br&gt;&lt;br&gt;I&#039;d like to see the sheister promotions cleaned up, and transparent revenue streams evolve in social games.&lt;br&gt;&lt;br&gt;Fourth popular post, 7/10 Chris. It&#039;s a big deal looking at the new economy but I think this topic is better served by thr depth and care of Kevin Kelly&#039;s new economy. If you haven&#039;t read it, I highly recommend it. I&#039;m only a couple dozen pages in but I&#039;m a regular reader of Kevin&#039;s work. He probes deeper into the shift of value in our exports globally and what that could mean for our future commerce and business structures.</description>
		<content:encoded><![CDATA[<p>There&#39;s certainly value in entertainment. If buying virtual goods equates to virtual empowerment I can see the mixed feelings on selling a charlatans miracle elixir.</p>
<p>But if the experiences a person has are real in a virtual environment or game, isn&#39;t that the definition of personal value. </p>
<p>I&#39;d like to see the sheister promotions cleaned up, and transparent revenue streams evolve in social games.</p>
<p>Fourth popular post, 7/10 Chris. It&#39;s a big deal looking at the new economy but I think this topic is better served by thr depth and care of Kevin Kelly&#39;s new economy. If you haven&#39;t read it, I highly recommend it. I&#39;m only a couple dozen pages in but I&#39;m a regular reader of Kevin&#39;s work. He probes deeper into the shift of value in our exports globally and what that could mean for our future commerce and business structures.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Technology blog &#187; Social Games: How The Big Three Make Millions</title>
		<link>http://cdixon.org/2009/09/28/the-new-economy/comment-page-1/#comment-4867</link>
		<dc:creator>Technology blog &#187; Social Games: How The Big Three Make Millions</dc:creator>
		<pubDate>Thu, 26 Nov 2009 09:02:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.cdixon.org/?p=1220#comment-4867</guid>
		<description>[...] mobile subscription to see the results. We even found one for arthritis medication. Here&#8217;s how it all looks. One executive we spoke with says that 70% of total revenue from these applications may come in [...]</description>
		<content:encoded><![CDATA[<p>[...] mobile subscription to see the results. We even found one for arthritis medication. Here&#8217;s how it all looks. One executive we spoke with says that 70% of total revenue from these applications may come in [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Social games &#8211; gry ze społecznością &#124; AK74 - blog Artura Kurasińskiego (cc) 2007</title>
		<link>http://cdixon.org/2009/09/28/the-new-economy/comment-page-1/#comment-4547</link>
		<dc:creator>Social games &#8211; gry ze społecznością &#124; AK74 - blog Artura Kurasińskiego (cc) 2007</dc:creator>
		<pubDate>Sun, 01 Nov 2009 22:29:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.cdixon.org/?p=1220#comment-4547</guid>
		<description>[...] miliony dolarów miesięcznie tylko publikując swoje gry na platformach społecznościowych. Model biznesowy w większości gier jest bardzo podobny &#8211; zaczynasz korzystać z danej gry bez opłat (aktywujesz ją bez ponoszenia żadnych [...]</description>
		<content:encoded><![CDATA[<p>[...] miliony dolarów miesięcznie tylko publikując swoje gry na platformach społecznościowych. Model biznesowy w większości gier jest bardzo podobny &#8211; zaczynasz korzystać z danej gry bez opłat (aktywujesz ją bez ponoszenia żadnych [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: triploculturado</title>
		<link>http://cdixon.org/2009/09/28/the-new-economy/comment-page-1/#comment-4478</link>
		<dc:creator>triploculturado</dc:creator>
		<pubDate>Tue, 27 Oct 2009 17:01:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.cdixon.org/?p=1220#comment-4478</guid>
		<description>agree. I play with my kids and they seemed immune to the whole online ad schema just yet... they focus on the actual game playing and as long as it is fun, they will.</description>
		<content:encoded><![CDATA[<p>agree. I play with my kids and they seemed immune to the whole online ad schema just yet&#8230; they focus on the actual game playing and as long as it is fun, they will.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Avatar &#171; Dan</title>
		<link>http://cdixon.org/2009/09/28/the-new-economy/comment-page-1/#comment-4462</link>
		<dc:creator>Avatar &#171; Dan</dc:creator>
		<pubDate>Tue, 27 Oct 2009 05:56:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.cdixon.org/?p=1220#comment-4462</guid>
		<description>[...] 27, 2009   Reading articles like this, this, and this, make me very excited for James Cameron&#8217;s Avatar. I know Avatar isn&#8217;t about [...]</description>
		<content:encoded><![CDATA[<p>[...] 27, 2009   Reading articles like this, this, and this, make me very excited for James Cameron&#8217;s Avatar. I know Avatar isn&#8217;t about [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kevin Spence</title>
		<link>http://cdixon.org/2009/09/28/the-new-economy/comment-page-1/#comment-4460</link>
		<dc:creator>Kevin Spence</dc:creator>
		<pubDate>Tue, 27 Oct 2009 02:02:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.cdixon.org/?p=1220#comment-4460</guid>
		<description>This model is hella sustainable, and it&#039;s how I see the web moving. Basic features for free, premium features cost $$$</description>
		<content:encoded><![CDATA[<p>This model is hella sustainable, and it&#39;s how I see the web moving. Basic features for free, premium features cost $$$</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Missed SAW VI, I was playing Farmville&#160;&#124;&#160;Film Futurist</title>
		<link>http://cdixon.org/2009/09/28/the-new-economy/comment-page-1/#comment-4457</link>
		<dc:creator>Missed SAW VI, I was playing Farmville&#160;&#124;&#160;Film Futurist</dc:creator>
		<pubDate>Mon, 26 Oct 2009 16:52:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.cdixon.org/?p=1220#comment-4457</guid>
		<description>[...] practically the cavemen days of the technology. I think as social gaming evolves both in the way it drives revenue for social sites like Facebook, we will see increasingly more interested and sophisticated [...]</description>
		<content:encoded><![CDATA[<p>[...] practically the cavemen days of the technology. I think as social gaming evolves both in the way it drives revenue for social sites like Facebook, we will see increasingly more interested and sophisticated [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Social Games: How The Big Three Make Millions &#124; Tech stuff center</title>
		<link>http://cdixon.org/2009/09/28/the-new-economy/comment-page-1/#comment-4455</link>
		<dc:creator>Social Games: How The Big Three Make Millions &#124; Tech stuff center</dc:creator>
		<pubDate>Mon, 26 Oct 2009 16:06:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.cdixon.org/?p=1220#comment-4455</guid>
		<description>[...] &amp;#115ee the re&amp;#115ult&amp;#115. &amp;#87e even found one for arthriti&amp;#115 medi&amp;#99ation. Here&#8217;&amp;#115 &amp;#104ow i&amp;#116 all looks. On&amp;#101 &amp;#101x&amp;#101cuti&amp;#118&amp;#101 w&amp;#101 s&amp;#112ok&amp;#101 with says that 70% of total [...]</description>
		<content:encoded><![CDATA[<p>[...] &amp;#115ee the re&amp;#115ult&amp;#115. &amp;#87e even found one for arthriti&amp;#115 medi&amp;#99ation. Here&#8217;&amp;#115 &amp;#104ow i&amp;#116 all looks. On&amp;#101 &amp;#101x&amp;#101cuti&amp;#118&amp;#101 w&amp;#101 s&amp;#112ok&amp;#101 with says that 70% of total [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic Page Served (once) in 2.838 seconds -->
