Chris Dixon

Most popular posts

I’ve been trying to set up a “Popular Posts” widget on the sidebar of this blog but somehow repeatedly failed.  So instead I’ll just post them here:

The most important question to ask before taking seed money link

The challenge of creating a new category link

Man and superman link

The new economy link

Why content sites are getting ripped off link

Software patents should be abolished link

Climbing the wrong hill link

Google and newspapers: the false choice of opting out link

New York City is poised for a tech revival link

To make smarter systems, it’s all about the data link

The one number you should know about your equity grant link

Why you shouldn’t keep your startup idea secret link

Ideal first round funding terms link

Embrace the medium

An obvious but surprisingly under-practiced design principle is to “embrace the medium.”  Applied to software, this means building applications that take advantage of the strengths of the platform instead of trying to mimic the strengths of another platform.

iPhone and Wii games provide many stark abuses of this principle. Call of Duty is perhaps the single best franchise on the XBox and PS3, but the Wii version is almost unplayable.   They basically just did a straight port of the game, with worse graphics and using the Wiimote as a shaky aiming device.  It’s not an accident that the best Wii games are made exclusively for the Wii (and that most of those games are made by Nintendo itself).

iPhone games are perhaps even worse violators of the “embrace the medium” principle.  Recently I was thinking about downloading Madden 2010, but as soon as I saw the screenshots I knew I’d hate it:

Screen shot 2009-10-26 at 8.03.58 AM

You can see they are trying to force the XBox/PS3 control scheme onto a device with completely different set strengths and weaknesses. The iPhone’s strengths are:  touchscreen, gestures, accelerometer, networked, always with you. Its weaknesses:  no buttons, small screen, poor graphics/processor (compared to consoles).  The best games – Flight Control, Spider, Rolando – are designed from scratch to take advantage of the iPhone’s strengths.  Take Flight Control as an example:

Screen shot 2009-10-26 at 8.10.04 AM

You guide the planes by mapping their routes with your finger.  It’s such a simple, elegant and fun game, and one that could only exist on the iPhone.  It embraces the iPhone-ness instead of fighting it.

Naming your startup

The Name Inspector has a good post today regarding 6 naming myths to ignore. I think it’s generally right on.   Naming is so important and so incredibly hard, especially for consumer internet companies that not only have to find a good name but also get the URL.   I am convinced that a big part of Twitter’s success, for example, is it has such a great name.  Simple word, easy to spell, great imagery, and also evocative of what the product does without being overly literal.

I have been involved in naming a number of startups, including my two most recent companies:  Hunch and SiteAdvisor.  Each time it was a long and painful process.  Here are some things I’ve learned along the way.

1) Probably the most important thing is that the name be easy to spell after someone hears it pronounced.  I was involved in one startup before where every time you said the name the person says “what?” and then you have to spell it.  Trust me, it becomes really tedious and also adds friction to word-of-mouth buzz.

2) You should have different naming goals for different products.  For example, SiteAdvisor was a security product.  You really can’t make security “cool” so we didn’t even try to bother to do that with the name.  Instead we went for a name that helped explain in a very literal way what the product did.  Before we came up with the name SiteAdvisor, I probably had 100 meetings where people said “I don’t understand what you are building – is it an anti-phishing toolbar, a spyware blocker or what?”.   This included meetings with VC’s who focus on security and other experts.  I knew the name SiteAdvisor was a winner when my father in law wrote the name on a high school blackboard and asked the kids what they thought the company did and one kid said “They advise you about websites” (and then he said ” … or construction sites” :) ).   Also we liked the name because we imagined in the future doing more than just security – for example warning about adult content.  (Alas, we never got that far).

3) I tend to disagree with The Name Inspector about name length.  Shorter is definitely better.  In particular the number of syllables is important.  SiteAdvisor, while good at describing the product, is really clunky to pronounce.   I also tend to really dislike Latin-y portmanteau names like “Integra” “Omnitrust” etc.  Sounds like a pharmaceutical product.

4) A few things I’ve learned about methodology.  I think it’s very rare to have an epiphany where you come up with a great name.  First of all, even if you do, the domain is probably taken and too expensive.  For systematically brainstorming, I really like the Related Words function on RhymeZone.  I try to make lists of words that are sort of related to the product and then look at all the related words, look at all those words’ related words, etc, making lists of words and word fragments that sounds good.  Then I have a systematic process for checking domains to see if they are buyable.  If you are super lucky (and picked a multiword domain name) you might get it retail, but at this point almost all .com names (yes, I think you still need to own the .com) are owned by someone and the question becomes whether they will sell it at a reasonable price.  The best case is usually that it’s owned by a professional domainer and it’s not very monetizable via Adsense (domainers make a lot of money from Adsense on sites like candy.com so you’d need to offer them a tons of money to sell it).

Naming is tough!